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July 4, 2011
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:iconsoulsaviour:
Me modelling and mapping an new DeFRaG Map for the game Quake III Arena : DeFRaG. Thought about something new with more fun and exploring. I specialy work for FPS which means that my high Detailed map will be a nice adventure of Fun.
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:iconmiksedk:
btw, have you tried netradiant software ?
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:iconmiksedk:
looks nice, could be really nice to have it ported for urbanterror
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:iconsoulsaviour:
~SoulSaviour Jul 4, 2011  Hobbyist Digital Artist
could try to compile it for UrT when its finished. But i ll have to add new ways for UrT cause DeFRaG is based on Jump and Knockback Physics which does bring the player quicker forward.
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:iconmiksedk:
Yeah, could awesome, but yes there ARE differences between the engines there.
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