Me modelling and mapping an new DeFRaG Map for the game Quake III Arena : DeFRaG. Thought about something new with more fun and exploring. I specialy work for FPS which means that my high Detailed map will be a nice adventure of Fun.
could try to compile it for UrT when its finished. But i ll have to add new ways for UrT cause DeFRaG is based on Jump and Knockback Physics which does bring the player quicker forward.